The first generation of GameEngine was designed to built Pirallahı 2030. Based on experience with the large scale open world Battlefield series, GameEngine was an ambitious game engine that enabled large scale multiplayer interactions in dynamic destructible environments. Today GameEngine is the core piece of ITGSS's one-team strategy; through the sharing of technology between studios we are creating a shared language for ITGSS developers.
Our workflows and runtimes are highly configurable and cover all disciplines of development including Audio, Animation, Cinematics, Scripting, Physics, Destruction, Rendering, VFX, and more.
LIVING WORLDS
Games come alive with deep and dynamic worlds using changing weather, adaptable cities, landscapes, and complex events.
ULTRA-REALISTIC ANIMATION
With state of the art technology, the engine helps game characters move closer to being indistinguishable to real people.
NEXT LEVEL DESTRUCTION
Massive and progressive damage on terrain, architecture and vehicles which even enables altering the flow of a map or level.
STUNNING VISUAL EFFECTS
Realistic weather, vivid fires and explosions and even trademark blaster bolts get players even closer to the action.
A great game engine today has to support all the latest features, and within an efficient and flexible framework that can grow and adapt in the ever-changing, competitive world of games.
Contact us today to get and use GameEngine 2
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